Garden of Fantasy is a machinima film set within an unstable game-engine environment shaped by repetition, distortion, and collapse.
Bodies fragment into waveforms, sound alters gravity, and architectural structures continuously reorganise themselves. The virtual world is treated not as a neutral stage, but as a system that actively transforms everything within it.
Through cycles of disintegration and regeneration, the work explores how emotion, perception, and subjectivity are reshaped when they become embedded within computational environments.