Missing Signals is a game-engine-based expanded animation presented across two curved screens. On the main screen, an aircraft leaves the terminal, accelerates beyond its assigned route, and enters an airspace filled with network noise, unstable coordinates, and residual data. It does not simply crash. The process of navigation begins to pull it apart.
Meanwhile, the secondary screen continues to refresh schedules, radar traces, passenger records, and status updates. The flight has become unreadable, but its administrative record is still alive. That gap is the centre of the work: an event disappears from view while the interface continues to report it as if nothing fundamental has changed.
Engine pressure, radar pulses, broken announcements, interference, delay, and low-frequency vibration sit somewhere between orientation and alarm. Sound makes the loss of legibility physical.