Low Latency Engine is an audiovisual live performance built from the visual language of real-time urban surveillance and a networked industrial sound field. Searchlights, routes, status readouts, mechanical structures, and tracking devices are gathered into a console that looks precise and authoritative. Industrial pulses, transmission noise, and low frequencies give the image its pace.
But the city never quite works. Lights search without stable targets. Routes stop matching destinations. Signals repeat even when they no longer carry useful information. Machines continue their routines after their purpose has become unclear. The interface keeps the appearance of command while coordination slips away.
In the performance, surveillance is made to misread the scene it is meant to organise. The more it tries to show, the less certain the image becomes. “Low latency” is not presented as a technical achievement, but as a demand for immediate response—and as the anxiety produced when infrastructure can no longer keep up.